ほむら

THE REVERED-BUT-REVILED, VIOLENT-BUT-REGAL REVOLUTIONARY — HOMURA

(Last updated on: 4/23/25)

PROFILE

AGE:18
GENDER:Female
BIRTHDAY:January 3rd
BLOOD TYPE:B
LATERALITY:Right
OCCUPATION:Renegade shinobi
ALLEGIANCE:Homura's Crimson Squad
WEAPON:Six blades, nodachi
GUARDIAN:Japanese rat snake
AFFINITY:Fire
HOBBY:Fighting
FAVORITE FOOD:Japanese food, meat
HAIR COLOR:Dark brown
EYE COLOR:Green
HEIGHT:163 cm (5'4")
CUP SIZE:E

* Homura's age is given as 16 turning 17 in canon. This portrayal, however, is one year older and growing further with the passage of time. Please refer to the rules section for more information.


PERSONALITY

On a surface level, Homura appears to be rather laid-back and aloof. She's not much for idle chit-chat and other pleasantries, and may even come across as rather distant and withdrawn at a first glance.In truth, however, she's a deeply emotional, tempestuous young woman: spirited and hot-blooded on the one hand, possessed of strong convictions and living for the thrill——but at the same time, more sensitive to negative emotions such as anxiety, guilt and shame than she would care to admit.She's rather impatient and impulsive: though usually brazen and wont to speak her mind, it's not at all rare for her to mangle words by accident and wind up saying the opposite of what she set out to say.To name some more flaws, she also a mean temper, quick to raise her voice and acting defensive when her many buttons are pushed——some trivial peeves, other genuine sore spots; and once angered, she may very easily hold to her grudges and pettily seek revenge if not promptly apologized to.Her trust is only granted in crumbs, slowly and in small doses, and only to those who may put up with her throughout the aforementioned flaws, but once gained it's not so easily lost: her loyalty and honesty know no bounds, and easily provoked though she may be, she will never go back on a bond formed unless broken by genuine betrayal.Despite styling herself as an evil shinobi, this ideal of evil is closer to a loose acceptance of everything that isn't pure, unambiguous good——and to a promise to keep moving forward, difficult though it may be. If anything, she has solid, if unspoken morals that trascend past any laws, as she always tries to do the right thing.On a lighter note, her sense of humor leaves a lot to be desired: many jokes fly over her head, and in turn her own brand of comedy is largely made up of terrible puns and embarrassing attempts at imitations. For the time being, she remains blissfully unaware of how unfunny she truly is.


BACKGROUND

Homura originally hails from a good shinobi clan, and has been training to become one herself since she was a child. The stress of her duties and her parents' expectations led her to confide in her private tutor, her sole confidant—only to discover that he was an evil shinobi sent to sabotage her clan.After crippling him in self-defense, her parents disowned her over her criminal record and kicked her out, with nothing but a family heirloom and a broken heart to her name. Only Suzune-sensei's offer to join Hebijo Academy, on the basis that "evil accepts all", eventually rescued her from the streets, stopping her from leading a life of vagrancy and petty crime to survive.Reborn as an evil shinobi, her sheer determination and talent allowed her to strong-arm her way into the school's elite, where she found, at last, comrades that could understand her. Together, they were tasked with stealing a Super Secret Ninja Art Scroll from Hanzō Academy, a good shinobi school.Although this sparked a conflict between the schools, Homura would come to enjoy a rivalry with Asuka, one of the then-inexperienced students she clashed blades with—eventually blossoming into a genuine bond and mutual understanding, as well as helping her understand the value of friendship.The discovery of a greater plot that sought to sacrifice her newfound friends bade her attack Hebijo's main backer, Dōgen, marking herself as a renegade and forcing her into hiding. Her fellow elites did not forsake her, however, and instead followed her into hiding as the newly branded Homura's Crimson Squad.The shadows of Dōgen's machinations yet loomed over her, though, and during a fateful trip to Kyoto she would be embroiled in a new conspiracy. Now joining forces with Asuka and her friends, the Crimson Squad would protect the old capital from a yōma invasion and reinforce her bond with Asuka.Although Hebijo Academy pardoned her and offered her to return as an elite, Homura turned them down. Her time in Kyoto had taught her much—and even though the life of a renegade was harsh, she was resolved to become the strongest on her own terms. To walk her own, personal Path of Crimson...


THE STORY CONTINUES...

As it soon turned out, forging one's own path required a lot more than simple resolve. With a relative calm and no storm on the horizon since their last big adventure, Homura and her team have had to acclimate to the difficult renegade lifestyle, balancing training with day gigs to support themselves, and what little work as shinobi they could find.Though the struggles were many and her pride prevented her from taking any easy outs, in this time Homura gradually managed to build a network of unexpected friendships, civilian and criminal alike, whose help—wanted or not—has been invaluable in helping take the edge off of the Crimson Squad's hardships.This moment of stability gave Homura time to reflect, and she developed a desire to meet with her parents once more for closure. While her excursion to her clan's village in the Tohoku region only turned up abandoned ruins and no traces of her family, it let her grow closer still to her rival and, upon returning to Tokyo, uncovered the trails of a murkier plot brewing in the shinobi world.Though from humble depths, her life was finally starting to look up—with an expanded found family of catgirls to protect and look after, steady employment as security for an adult video production firm ran by one of her friends, and after much hesitation even a loving girlfriend in the form of Asuka.Is she ready to put all that on the line to fight in the name of what she believes in?

EQUIPMENT

Flame Swords: Homura's custom ninjato, designed to be wielded six at a time—three in each hand as claws. They are exceedingly light, with thin but sturdy tsuka wrapped in a smooth, black ito for ease of gripping between fingers. Special training is required to even wield them as intended.Engetsuka: A bright-bladed tachi with a golden tsuba. The prized heirloom of a prestigious good shinobi clan. Whoever wields Engetsuka is engulfed in flames with which to scorch their enemies, but one needs to "lose oneself" and "set one's soul ablaze" for the sword to emerge from its sheath.Ninja tools: Standard shinobi equipment. As Homura highly prefers fighting head-on, this paraphernalia is stripped to the bare minimum and usually only used in a pinch. These tools include (but are not limited to):

  • Secret Ninja Art Scroll: a medium through which a shinobi borrows the power of nature to exceed their limits. See Glossary of Ninja Terms/Ninja Arts for more detailed information.

  • Shuriken: The most fundamental of throwing weapons, also known as ninja stars due to their shape.

  • Kunai: Short, double-edged blades. They can be thrown, but are most often used for non-combat purposes, such as climbing walls and digging holes.

  • Smoke bomb: Wooden bombshells designed to release smoke upon ignition, to misdirect and disengage.

  • Shinobi chain: A variant of the kaginawa, a type of grappling hook. Used by shinobi to latch onto targets and near-instantly close in the distance.


FIGHTING STYLE

Six Blades (六刀流)

Homura regularly fights using six katana, master of her very own unique hexa-bladed style. Although she can very well hold her own with a single blade drawn at a time, it is truly when all six are wielded at once that her aggressive fighting style comes into its own. With her swords employed as claws, she is able to rapidly and relentlessly bombard her opponent with clawing and gouging strikes. Homura's movements are thus aimed at overwhelming her target with a barrage of deadly strikes—further bolstered in both might and range by the fire wreathing her. She can also employ strikes from her body's free extremities, such as kicks or elbow strikes, to trip her target and break past their defenses before going in for the kill.

Seventh Blade (七番目刀流)

Abandoning herself to her fiery passion, she can awaken to her true and strongest form, Crimson Homura: although she only wields her seventh blade, the legendary tachi Engetsuka, in her hands, she is no less savage—merely focusing her aggressiveness into masterful swordsmanship. Furthermore, the flaming aura, much more readily controlled through her blows, grows fiercer and hotter, to the proportions of a scorching inferno. Her other six blades are not, however, entirely discarded: Homura can maneuver her with her mind alone, flinging her at her enemy in whirling motions to attack from a distance.

No Blade (無刀流)

Whenever, for any reason, unable or unwilling to draw any of her blades at all, Homura also dabbles in unarmed combat. The foundations of her style are rooted in traditional ninjutsu martial arts as they have been passed down her clan, but changed over years of training to suit her needs. Aiming for pressure points and joints, it mainly focuses on rapid, yet powerful flying kicks to take her target down. Arm strikes are not altogether shunned, but often subordinated to legwork—and chops or other parts of the arm over fists.


SECRET NINJA ARTS

Charge: Homura charges in a rapid frenzy of straight slashes—flash stepping from side to side at blinding speeds that only leave trails of fire from her blades.Resonate: Homura unleashes a flurry of fiery frontal attacks, slowly advancing as she imbues her strikes with fire. She finishes this techniques with an uppercut followed by a joint slash with all six swords at once.Dawn: Whilst airborne, Homura slashes outward with all her blades and unleashes a burning wave of crimson energy all around her, slicing through all enemies surrounding her.Sound of the Wind: Homura spins around while attacking with all six of her swords extended outwardly—emulating a fiery miniature tornado that draws in and cuts anyone caught in the maneuver. It finishes with her releasing an explosion of crimson energy, scattering her enemies and sending them flying.Victory Cry: Whilst airborne, Homura kicks herself off the air with a flash step and rapidly advances as she slashes ahead. These cuts are executed in wide arcs, some of them even spinning around in order to accumulate momentum and hit even harder.Roar: Homura cloaks her body in a flames and gets down on all fours before dashing ahead in a straight path, leaving a trail of fire behind her. At the end she leaps upward, causing a blazing pillar to shoot up from below her feet before she lands back down.Crimson: Homura draws her seventh sword and rapidly levitates her other six katana around her. She thrusts Engetsuka up into the air, generates a whirlwind of fire as the six swords begin to spin around her. The move is then finished by stabbing into the ground, causing a gigantic pillar of fire to erupt from beneath her and shoot into the sky.Crimson Sun: Homura takes a stance before violently swinging Engetsuka ahead. An immense amount of crimson energy forms around the blade, before being unleashed in a spherical form. It hurls ahead in a straight path, mowing down and incinerating anything that comes into contact with it. While the initial strike requires some wind-up, the fireball is blindingly fast and has massive range.Crimson Lotus: Homura places Engetsuka between her teeth and draws her Flame Swords all at once, before slicing the air ahead as she moves towards her opponent. A fiery blaze that erupts with each blow. The final strike is dealt with her tachi—returning the six katana to their sheaths as she brings forth Engetsuka for one final, explosive downwards strike. This ninpō can be considered a much more powerful version of Resonate.Shadow Lotus: Whilst airborne, Homura swings Engetsuka forth, allowing the other six swords to fly forward and engulf the entire area in a fiery blaze. This creates a whirling tornado comprised of both flame and blade, devastating anything nearby and protecting Homura. This ninpō can be considered a much more powerful version of Dawn.


AWAKENING

Crimson Homura: This form is attained by harnessing Engetsuka's latent might. Homura's hair and eyes turn crimson red as she's wreathed in a blaze, burning her hairtie and causing her mane to unfold. Her power is vastly increased, allowing her to go toe-to-toe with and even surpass opponents that her normal self is no match for.However, Homura must be in tune with her passions and convictions to safely maintain this form: if she's in a slump, she'll be unable to unsheathe Engetsuka in the first place, whereas overwhelming negative emotion will cause the flames to consume her in an excruciatingly painful manner.


MULTIVERSE DEVELOPMENTS

Feline Senses: Courtesy of one of Haruka's many concoctions, Homura spent some time as a catgirl, seeking to better understand the catgirls of the Minaduki family and their way of thinking. While she has since returned to being human, none the wiser about the many intricacies of their mentality, the experience has stuck to her, greatly refining her senses.To wit, her senses of hearing and scent, as well as her night vision, have been pushed to new heights—granting her newfound awareness of the world around her, superior tracking skills, and letting her perceive incoming threats far more effectively than ever before.

SENRAN VERSE

For obvious reasons, Homura will know by default any character present in Burst and Deep Crimson. This includes all the Hanzō Academy girls, the rest of Homura's Crimson Squad, Daidōji, Rin, Kagura, Naraku, Kiriya, Hanzō, Dōgen and Murasame. In addition, she will be at least passingly familiar with the New Wave Hebijo characters.For ease of interaction as well as to avoid misunderstandings, she will also know every character her Versus timeline counterpart has met up to Estival Versus for the sake of easier off the cuff interactions, with the unspoken assumption that events similar or roughly assimilable to those games might take place some time after the events of Deep Crimson. This includes all the Gessen Academy girls, the new Hebijo Academy elite, the Mikagura Sisters, Ryōki and Sayuri.That being said, roleplays involving alternate scenarios and versions of characters more accurate to the 3DS timeline, e.g. Miyabi being her successor after she refuses to return to Hebijo (thanks to @hebijosfinest for the idea and indulging me in such an interesting scenario), are heavily preferred—but by no means exclusively accepted—for the sake of more elaborate plotting.Any other character, such as most of those introduced in New Wave or New Link, will be assumed to be strangers. This is partially to reflect the writer's own scarce knowledge of them, and avoid assumptions based on a cursory, mostly wiki-and-machine translation-based knowledge of those games.


MULTIVERSE

While no alternate universe version of Homura will ever be presented, interactions with characters from other universes will always be welcome and encouraged, with a light (but not at all binding) preference for characters who exist within the context of present day Earth.By default, Homura will not personally know anyone from other verses, unless we plot otherwise for whatever reason. For the sake of chemistry and more interesting plots, certain types of dynamics are especially sought after:

  • Fellow ninjas: Self-explanatory, no? They could be allies, enemies, masters, rookies... or anything in-between. This is not limited in any way to Japanese shinobi either: spies and assassins of any other kind or nationality are also welcome!

  • Master and student: Homura highly respects strength, and would gladly set aside her pride to seek guidance on the ninja arts or her swordsmanship if faced with someone her superior. She could also take it upon herself to train novice shinobi.

  • Involved in a mission: Your character could be Homura's target for anything ranging from assassination to kidnapping, or perhaps the one who gave her work in the first place: either way, plenty of reasons for the two to interact there.

  • Influential individual: Pretty much a corollary to the above. Shinobi in the olden times used to serve at the behest of feudal lords, now replaced by politicians and businessmen: Homura's never had the chance to work directly under anyone like that before she went rogue, but it's never too late to get the historical shinobi experience. She might turn on someone that challenges her values, however!

  • Blacksmiths and sword experts: Particularly ones with an interest in Japanese blades. Homura's Engetsuka is a legendary heirloom, so it stands to reason that they might recognize the tachi and possibly help Homura draw out its true power. A comparison with Zanpakuto from Bleach and similarly animated weapons might especially prove enlightening for Homura.

  • Reporters & co.: Anyone who has been dealing with crime and judiciary news for a few years in the Tokyo area has a high chance of knowing about the murder that completely changed Homura's life. It's not rare for someone to try and investigate the facts after the police wrapped up the case in a suspiciously hasty fashion, stumbling thus upon the world of shinobi...

  • Doctors: It's rare for shinobi to come out of their missions entirely unscathed, and Homura makes no exception. All the same, wounds like these are not easily explained on a teenager: she might just need to find a medical expert that won't pry into her life too much, or someone she can trust with a secret as great as hers.

  • Civilian peers: While the balance of work and training keeps Homura busy, a part of her longs to build herself a social life like she's never had a chance to have. She might be interested in karaoke and hangout and just meeting people her age.

  • Ghosts: Homura is terrified of ghosts, despite insisting they do not exist. If you want her to lose her cool and freak out, being a ghost of any kind is a good way to do it; this is likely going to be limited to more comedic roleplays, however.

  • Demons: The true calling of any shinobi worth their salt is to hunt the demons known as yōma (see the Glossary for more info). Homura's adventures are likely to have her encounter many different devils, and it's up to every singular case whether she'll treat them just like her marks or make an exception for them...

  • Persona users: The single most important Secret Ninja Art, the Shinobi Transformation, is a manifestation of the user's personality as battle armor. It stands to reason that anyone with such a skill also has the potential to awaken to their Persona; in turn, the teachings of a shinobi might just prove enlightening for those who wander into the depths of the collective unconsciousness.

  • More?: Just shoot your ideas! The worst I could say is no, and even that's unlikely.

SHINOBI (忍び)

Shinobi were once servants of the feudal lords that ruled Japan in the past, specializing in espionage, subversion and assassination. Although they are commonly believed to have faded into myth after the Meiji Restoration and the collapse of the feudal system, the truth is that there will always be need for those who fight in the shadows and carry out the dirty work beneath the honor of most people. As such, their legacy continues unabated to this very day.Nowadays, their employers are primarily politicians and corporations—mostly men of power seeking to line their own pockets without getting blood on their hands. Shinobi have always thus been responsible for crimes throughout Japan, and eventually the government moved to confront them. This spawned the creation of state-sanctioned good shinobi to combat outlaw evil shinobi. Shinobi of either faction who fail their missions are exiled and branded as renegades.Even fewer know that shinobi actually predate Japan's feudal era, their history stretching as far back as the Heian period and possibly further beyond. Their work as covert agents is merely a front for their true mission, shared by good, evil and renegades alike, as slayers of yōma. Shinobi who are powerful enough to fight these devils on the front lines are granted the title of Kagura, and attaining this rank is the ultimate goal of all ninja who are aware of their existence.Shinobi have noticeably higher physical capabilities than the average person, able to execute inhuman feats with relatively little training. They are capable of nimbly leaping many times their own height, keep up with moving trains over long distances and lift metric tons worth of mass. This power, manifested through Ninja Arts, comes from a shinobi's mental ability. The body is merely a tool to execute them, so long as it is powerful enough to keep up with the mind.

Good Shinobi (善忍, Zennin)

The general term for shinobi who work under the government to further national interests. Good shinobi are trained in specially designated academies; after a strict exam, graduates are then sent on missions by the national government. Any past crimes automatically and permanently disqualify the applicant. While mantaining order and safety is their biggest priority, they are occasionally tasked to assassinate state enemies, so the label isn't as clear cut as it seems.

Evil Shinobi (悪忍, Akunin)

The general term for shinobi who work outside of the law, typically for corrupt businesses or politicians. They are trained in clandestine schools to mercilessly to perform any task at the client's request, no matter how illegal or dirty it may be. Many evil shinobi work for the highest bidder on a freelance basis, and labor disputes are not uncommon—though some evil shinobi, in rare occasions, spend their entire careers on the payroll of the same corporation or wealthy individual.

Renegade Shinobi (抜忍, Nukenin)

Also called rogue shinobi, this is the general term for shinobi, good or evil, who have been exiled from the shinobi world for one reason or another (such not atoning for failure with their lives, going against orders or leaking secrets) and marked for death. They may still find employment from private clients in a similar vein as evil shinobi, but they are not sponsored or protected by any greater authority and often spend their lives hunted down by shinobi of both factions.


NINJA ARTS (秘伝忍法, HIDEN NINPŌ)

Also known as Secret Ninja Arts, these are secret shinobi techniques that exhibit a paranormal powers by calling upon the energies of nature: this is commonly done by imagining a special creature, known as a Guardian, or Secret Animal, within the mind. Said creature can be real or imaginary, and solely depends on the shinobi's innate characteristics. Bloodlines with multiple generations of shinobi often pass on their Guardian to their descendants.Ninja Arts all require a Ninja Art Scroll to execute—a shinobi's most important tool, through which the powers of nature are borrowed in order to exceed one's own limits. Each shinobi keeps their scroll hidden on them in different places to prevent it from being stolen by their enemies. Losing the scroll means losing the ability to access any Ninja Arts whatsoever.Beyond basic forms of Ninja Arts, there also exist special, more powerful categories of techniques: Ultimate Secret Ninja Arts, for example, are high-level Ninja Arts that manifest a shinobi's full potential and can only be mastered by doing battle against opposing shinobi forces. Anathematic Ninja Arts are arguably even more powerful, but largely forbidden due to the toll they can take on a shinobi's mind and body, and their surroundings. Two shinobi in perfect sync with each other can also launch combined Ninja Arts known as Secret Fusion Ninja Arts.How Ninja Arts manifest is entirely up to the individual, their level of training and their latent potential. They can be employed through a shinobi's weapon of choice, a burst of raw elemental energy, summoning and calling upon their Guardian's abilities, through their own body, or various combinations of the above. However, there are also some mainstays in shinobi history that are utilized by all, such as Shinobi Transformation, Frantic and Shinobi Barriers.

Shinobi Transformation
(忍転身, Shinobi Tenshin)

A shinobi transformation is a technique that changes a shinobi into a battle-ready form, usually by changing their attire. These shinobi garments, while perfectly tangible, aren't put on physically; rather, they're manifestations of each shinobi's idealized appearance. Their appearance can reflect one's inner self, complexes or traumas, but may also evolve alongside a shinobi's changing psyche.The outfit acts as a shinobi's battle armor, and represents a warrior's motives, personality, and ideals, so large amounts of physical or psychological damage can destroy it, making it vanish into thin air. For this reason, transformed shinobi can often take direct hits and continue standing, but also suffer massive damage and wardrobe malfunction from seemingly minor attacks.

Frantic (命駆, Inochi Gake)

Frantic is an empowering technique performed by stripping off one's clothing—usually down to one's underwear—and absorbing the blood spilled within a shinobi barrier into their body, resulting into an alternative battle-ready form and a considerable enhancement in speed and attack power while sacrificing most defensive capabilities.Due to its dangerous trade-offs and embarrassing nature, it is often a risky maneuver and a last resort for most shinobi—but in a pinch, it can even allow the usage of Ninja Arts without carrying a Ninja Art Scroll on one's person. Its more advanced forms even sap the user's energy in exchange for further power and the ability to drain an enemy's energy with each strike: the apex of this evolution is said to be the Anathematic Ninja Art, Blood Riot, known to turn its users into unstoppable machines at the price of their self-control and sanity.

Shinobi Barrier (忍結界, Shinobi Kekkai)

A shinobi barrier is a battle space created by shinobi. When activated, it blockades off a space of adjustable size, impenetrable to the average person. For this reason, it's also used to keep civilians unaware and out of harm's way, but other shinobi can sense its activation and remain trapped if they are caught in its range.The inside of a shinobi barrier usually mimics that of the place where it was created, but with sufficient power its creator can project their own thoughts to alter its appearance. Once it is properly formed, it can only be taken down by its creator, whether by doing so voluntarily or being incapacitated.Excessive bloodshed within a shinobi barrier can cause it to turn into a shinobi blood barrier: once this happens, it detaches completely from the human world and becomes a gateway into the world of yōma.


YŌMA (妖魔)

A yōma is a type of parasitic demon hailing from an alternate dimension. They are naturally drawn to blood and malice, which act as beacons for them: though naturally confined to their own dimension, a sufficient amount of bloodshed might allow these creatures to break the barriers between worlds and emerge in the human world. Under shinobi law, barring special circumstances, only ninja who have graduated are allowed to be told about their existence.Their elimination is a shinobi's true and most important objective. Throughout all of history, yōma have been to blame for untold suffering: the most ancient of all, Shin, is an eldritch being existing outside time and space, origin of all yōma and the root of countless large-scale calamities, who has already laid waste to entire other worlds. To become Kagura means having a stake in destroying Shin one and for all, to end the disasters that plague the world's population.There appears to be no standard to yōma biology: some of them appear to resemble creatures of folklore such as yōkai, others are unsightly, warped abominations that cannot be described, and others yet are incorporeal specters seeking to possess physical bodies—known as Ayakashi. Their sole commonality is a crystalized soul in the form of a red orb: these odd jewels, when consumed by a human, appear to shrink their bodies until they assume "chibi" proportions.The most powerful of them all, however, seem to consistently take the form of sentient yōma—humanoid to such a degree they are biologically compatible with humans and capable of speech—or giant yōma—hideous, fell beasts of colossal proportions and destructive tendencies who cannot manifest in the human world without a blood sacrifice. Both can usually only cross into the human world through fissures between the dimensions, such as shinobi blood barriers.

DISCLAIMERS

This is an indie portrayal of Homura from Senran Kagura. Senran Kagura and all of its elements belong to Marvelous Inc., Honey∞Parade Games and their creators. Likewise, most art used will likely be from official sources, but otherwise any posted fan art will be credited accordingly.This portrayal adheres for the most part to the 3DS/Deep Crimson timeline, albeit with some composite elements from the rest of the series, and is set some time after the events of Senran Kagura 2. Homura will be considered of legal age for all intents and purposes, allowing for occasional NSFW (not necessarily lewd, e.g. nudity and violence) themes to be portrayed without moral complications.Accounts with problematic elements (read: minors writing smut, etc...) will be naturally hard blocked on sight. RP accounts with no pinned may follow, but are unlikely to receive much in the way of interactions. Most importantly, do not follow if you're not a RP account! Real life and blank accounts will not be tolerated any longer. I also reserve myself the right to mute or block any and all accounts I consider toxic, for the sake of keeping a healthy environment to write in.Almost all types of roleplay are welcome, from brief and funny TL interactions to storylines—though the writer yet has little experience with the latter. Please do not push for activity: I only feel comfortable writing when I'm inspired to do so.


NSFW CONTENT AND SHIPPING

As it is part of the nature of Senran Kagura, suggestive contents and ecchi are going to have a noticeable presence. That being said, there is no intent to make anyone uncomfortable, and these titillating contents should not in any way be interpreted as an invitation to write lewd roleplay, which will solely be written privately and at the very selective discretion of the writer.As of recent developments, Homura is now in a relationship with her long-standing rival, Asuka, who serves as her only ship for the account's main continuity. No other partners will be accepted, and any lewd content written outside of this pairing is to be interpreted as either happening before their relationship, or in a separate continuity. Attempts to push for romance outside of these agreed upon exceptions will result in a block!Nevertheless, this account reserves itself the right to freely follow lewd-focused accounts, engage into muse rating bandwagons (among others), like NSFW tweets, and so on and so forth: once again, this carries no deeper meaning or subtext, and may not reflect the muse's own actions. Nothing explicit will be written on TL.The gradual rediscovery of intimacy and sensuality does plays a part in this portrayal of Homura, as a way to bounce back from the terrible betrayal suffered at the hands of her first crush and eventually move past her reluctance to love someone, as well as her blossoming from a teenage girl into a young woman. Accordingly, all content posted may entreat sexual-adjacent topics.


ABOUT THE WRITER

I go by Kuroko. I'm currently 25 years old, and for privacy reasons highly prefer to leave my gender undisclosed, so feel free to use whichever pronouns feel more natural to you. Vacations notwithstanding, I usually work off of the CET/CEST timezone—obviously depending on the time of the year—so our schedules might not always match.I'm of very introverted, timid and neurotic disposition, often enough plagued by all kinds of insecurities both in regards to my roleplaying hobby and my private life. All I ask is that everyone tries to be reasonably patient with me.

KINKS AND LIMITS

LIKESDISLIKES
TeasingScat
BreastplayFilth
Sex toysGore
WrestlingSnuff
SweatVore
BondageFurry
AftercareHyper
Lactation 
Footplay 
Armpits 

OTHER INFO

Please note that, while Homura's theoretically bisexual, past experiences have rendered more prickly with guys and reluctant to fall for them. On the other hand, she is still somewhat in the closet about her attraction to girls.For the purpose of sex, Homura will also take on a submissive role in most occasions due to her sexual inexperience and coy behavior, naturally leaning into the role of pillow princess but, should the situation ever call for it, she could be sort of service top.Lewd roleplays must respect the involved characters' personality and have a coherent plot to justify any sexual interaction taking place. Instant hookups and purely smut-driven roleplay are not interesting to the writer, as well as unlikely to involve someone like Homura.Any and all roleplay of this nature will and must remain in DMs at all times!